WordPress Gallery Lightbox Plugins…
I have come to the conclusion that all available wordpress plugins that use native WP galleries … suck. And I’ll have to roll my own at some point. Something that A) actually uses the description text and b) obeys max media resolution settings. Done something similar to that 2 or 3 times (using a modified slimbox.js) — just never for WP.
TV Titles and the Third Wall
I was half-listening to Stargate SG-1 on hulu while working earlier and it occurred to me how useful their show title actually was. The name of the show itself, the name of the most prominent object in the show AND the whole overarching government program the main characters are involved with has the name stargate in it.
This presents the opportunity for a lead character to mention a stargate trifecta (consisting of alternate realty, alternate dimension and time travel), on one hand referring to events occurring in-story, while surreptitiously breaking the third wall and humorously referencing the series itself.
This is not something that could be done easily (or with any regularity) in properties such as Star Trek or Star Wars. For obvious reasons.
Deconstructionist Poetry
Strange it is that there does not seem to be (at least according to the search engines) a formalized type of art one might call “Deconstructionist Poetry”. By that I mean I was talking to someone (to be precise, my wife) about poetry and deconstructionism when I started wondering about the two.
You would think that after all this time has passed since it’s conception that people would by now be constructing poems which, of themselves originally, may have not had any real meaning, but were built with fertile imagery and cross-movement style sufficient enough that random passing readers would find some deep hidden meaning in them. That said meaning was not the foundation of the poem and only a shaped reflection of the readers own searchings being the point of course.
But there seems very little available in this regard.
Strange…
I pause
I pause ... because there is so much that could be said. I hesitate, stumble mumble something incoherent nothing said that I wanted said words are prisons for the mind
2009 nov 16
New Blog
So I installed a new blog system today (while putting up a temporary forums for happy place games). Will import some old content as I have the time, and start mulling over new things as they occur to me….
This should be fun. Should have done this years ago.
(And FYI, yes, tennesseefolk.com is my domain. Basically the wife and I are using it to host various misc personal/community related items these days.)
OLPC
I want one! Yes, I know. The
are supposed to be children’s laptop, given out by the millions to kids around the world for education purposes, but I still want one. Or two.
They’re just so very cool.
Cynthia’s Wacom tablet

I plugged Cynthia’s Wacom tablet into my mac and started scribbling a bit. They’re fun to play with once you get use to the pressure sensitivity. I’m thinking about making this the new logo for citizen j. Whadda think? :-)
Koo
I’m now going to talk about my fish… Some more. Hey. Come back. …
This is “Koo”. He’s a red Betta. His name comes from the classic Russian science fiction film http://en.wikipedia.org/wiki/Kin-dza-dza!. (As to what the word “koo” actually means … well, that’s a long story. And it would rather much ruin the film if I just told you.)
His tank-mate (Scrubby) is a scared orange bottom feeder that mostly hides in his hollowed out coconut I gave him. (From which he stares at me with one eye day and night and day … and night … It gets creepy after a while.)


The possessed…
That was a strange photo of me (I said to myself) when I saw it. I look like I’m possessed … or have just seen Jesus or .. something.
(I’m actually just looking across the road up into a cave out front of our local artisans/hillbilly-potters.)
The Salty Florida Air does weird things to people…
We stopped by to visit my cousin Bill Cannon while we were down in Florida earlier in the year. He’d just recently moved down there with his family after being up in Chicago (brr) for the last few years. Rarely see him these days.
We went out of our way (by several hundred miles) to try to catch the Pluto Express as it was launched from Kennedy. No luck though. Delays. Naturally of course, as these things will always happen, it finally got off the ground just about the time we pulled out on the road heading back to Tennessee. :)
Cat Condo.
Date: November 26 2001 06:11 AM
A povray 3.1 model of a blue cat condo.
My cats made me put their favorite objects up here: The catcondo with fully articulated carpeting is a favorite as it took several hours to work out the math to mesh all the carpet fibers around the object. And yes, the fibers are all seperate objects.
Code:
///catcondo.pov
// 1024×768 AA 0.3 for computer speed comparisons
//susy’s cat condo 1998
// lsellers@usit.net http://www.public.usit.net/~lsellers http://www.intrafoundation.com
// 2001 nov. tweaked slightly under povray 3.5beta7
#declare highquality=1; //0=fast low quality, 1=realistic computational expensive model/lighting (slow)
//
#declare T_LightWood =
texture {
pigment {
wood
color_map {
[0.0 color rgb<.85, .65, .51>]
[0.9 color rgb<.75, .50, .45>]
[1.0 color rgb<.55, .36, .34>]
}
turbulence 0.12
octaves 3
scale <0.05, .05, 1>
rotate <4,3,0>
}
finish {
diffuse 0.9
brilliance 1
specular .5
roughness .5
}
}
#declare T_BlueCarpet =
texture {
pigment {
color rgb<.5,.5,1>
}
normal {
quilted 1
turbulence 0.4
}
normal {
granite .1
turbulence 0
}
finish {
diffuse 0.9
brilliance .5
}
scale .1
}
camera {
location <0,2.5,-2.5>
// look_at <0,1,0>
look_at <.5,1,0>
angle 60
}
light_source { <4,5,-6> color rgb<1,1,1> }
#if (highquality=1)
media { scattering { 3 rgb<.1,.1,.1> }}
#end
plane {
y, 0
pigment { checker pigment{ rgb<1,1,1>}, pigment{ rgb<0,0,0>} }
scale .5
finish { reflection 0 }
hollow
}
plane {
z, 4
pigment { checker pigment{ rgb<1,1,1>}, pigment{ rgb<0,0,0>} }
scale .5
finish { reflection 0 }
hollow
}
//catcondo 1.2d 1.9h .9hole
//susy’s cat condo by lewis sellers 1.2d 1.9h .9hole
#declare catcondo = union {
difference {
cylinder {<0,0,0>,<0,1.9,0>, .6}
cylinder {<0,1.8,0>,<0,1.91,0>, .5} //top
cylinder {<0,.2,0>,<0,1.7,0>, .5 texture{T_LightWood}} //cavity
cylinder {<0,-.01,0>,<0,.1,0>, .5 texture{T_LightWood}} //bottom
cylinder {<0,.55,-2>,<0,.55,0>, .325} //bottom hole
cylinder {<0,1.35,-2>,<0,1.35,0>, .325} //upper hole
}
intersection { //make ledge
box {<-1,.9,-1>,<1,1.0,0>}
cylinder {<0,.2,0>,<0,1.7,0>, .5} //cavity
}
#if (highquality=1)
//start seed
#declare s=seed(131);
// the main exterior minus cat holes. dist=sqr( (x1-x0)2 + (y1-y0)2 )
#declare obs=0;
#while (obs <= pi*2)
//speed optimization by cache
#declare cx=cos(obs)*.6;
#declare cz=sin(obs)*.6;
#declare cx2=cos(obs)*.63;
#declare cz2=sin(obs)*.63;
#declare oby=0;
#while (oby <= 1.9)
#declare justdoit=1;
#if (oby>.225 & oby<.875)
#declare l=vlength(<cx,oby-.55,cz-(-.6)>);
#if(l<.325)
#declare justdoit=0;
#end
#end
#if (oby>1.025 & oby<1.675)
#declare l=vlength(<cx,oby-1.35,cz-(-.6)>);
#if(l<.325)
#declare justdoit=0;
#end
#end
#if (justdoit=1)
cylinder { <cx,oby,cz>, <cx2+(rand(s)*.01),oby+(rand(s)*.025),cz2+(rand(s)*.01)>, .01 }
#end
#declare oby=oby+.0125;
#end
#declare obs=obs+pi/128;
#end
// inner flat top
#declare obx=0;
#declare obs_i=0;
#declare cc=0;
#while (obx <= .5)
#declare obs=0;
#declare cc=cc+1;
#declare obs_i=obs_i+1; //variable density
#while (obs <= pi*2)
cylinder { <cos(obs)*obx,1.8,sin(obs)*obx>, <cos(obs)*obx+(rand(s)*.01),1.83,sin(obs)*obx+(rand(s)*.01)>, .01 }
#declare obs=obs+pi/obs_i;
#end
#declare obx=obx+.0125;
#end
// outer flat top
#declare obx=.5;
#while (obx <= .6)
#declare obs=0;
#while (obs <= pi*2)
cylinder { <cos(obs)*obx,1.9,sin(obs)*obx>, <cos(obs)*obx+(rand(s)*.01),1.93,sin(obs)*obx+(rand(s)*.01)>, .01 }
#declare obs=obs+pi/128;
#end
#declare obx=obx+.0125;
#end
// top inner horiz ring
#declare oby=1.8;
#while (oby <= 1.9)
#declare obs=0;
#while (obs <= pi*2)
cylinder { <cos(obs)*.5,oby,sin(obs)*.5>, <cos(obs)*.47+(rand(s)*.01),oby+(rand(s)*.025),sin(obs)*.47+(rand(s)*.01)>, .01 }
#declare obs=obs+pi/128;
#end
#declare oby=oby+.0125;
#end
// ledge
#declare obx=0;
#declare obs_i=0;
#declare cc=0;
#while (obx <= .5)
#declare obs=pi;
#declare cc=cc+1;
#declare obs_i=obs_i+1; //variable density
#while (obs <= pi*2)
cylinder { <cos(obs)*obx,1,sin(obs)*obx>, <cos(obs)*obx+(rand(s)*.01),1.03,sin(obs)*obx+(rand(s)*.01)>, .01 }
#declare obs=obs+pi/obs_i;
#end
#declare obx=obx+.0125;
#end
// bottom cat hole <0,.55,-.6> .325
#declare obs=0;
#while (obs <= pi*2)
#declare obz=-.60;
#declare cx=cos(obs)*.325; //cache x base
#declare cy=sin(obs)*.325+0.55; //cache y base
#declare cx2=cos(obs)*.295; //cache x2 base
#declare cy2=sin(obs)*.295+0.55; //cache y2 base
#while (obz <= -.50)
#declare obz_m=obz+abs(cos(obs)*.1)+.001; //cutting the cat hole into a cylinder doesn’t give a perfect ring. must mod depth
#declare obz=obz+.0125;
cylinder { <cx, cy, obz_m>, <cx2+(rand(s)*.01), cy2+(rand(s)*.01), obz_m+(rand(s)*.025)>, .01}
#end
#declare obs=obs+pi/128;
#end
// top cat hole <0,1.35,-.6> .325
#declare obs=0;
#while (obs <= pi*2)
#declare obz=-.60;
//speed optimization by caching
#declare cx=cos(obs)*.325; //cache x base
#declare cy=sin(obs)*.325+1.35; //cache y base
#declare cx2=cos(obs)*.295; //cache x2 base
#declare cy2=sin(obs)*.295+1.35; //cache y2 base
#while (obz <= -.50)
#declare obz_m=obz+abs(cos(obs)*.1)+.001; //cutting the cat hole into a cylinder doesn’t give a perfect ring. must mod depth
#declare obz=obz+.0125;
cylinder { <cx, cy, obz_m>, <cx2+(rand(s)*.01), cy2+(rand(s)*.01), obz_m+(rand(s)*.025)>, .01}
#end
#declare obs=obs+pi/128;
#end
#end
texture {T_BlueCarpet}
}
object{catcondo rotate<0,0,0> translate<0,0,0> }
/*
#declare c=0
#declare py=-10
#while (py < 10)
#declare px=-10
#while (px < 10)
object{catcondo rotate<0,degrees(cos(c)),0> translate<px,0,py> }
#declare c=c+pi/10
#declare px=px+2
#end
#declare py=py+2
#end
*/
Photo Gallery from 2001
I bought a Kodak DC4800 prosumer digital camera in 2001. Since with a digital it’s basically free to take as many photos as you like — I did. These are a few highlights.
Rocking Chairs
Date: October 12 1998 09:12 PM
// cat tail rocker by Lewis Sellers, 1998.
// lsellers@usit.net http://www.public.usit.net/~lsellers http://www.intrafoundation.com
#declare highquality=1; //0=fast low quality, 1=realistic computational expensive model/lighting (slow)
// define textures
#declare T_HardWood =
texture {
pigment {
wood
color_map {
[0.0 color rgb<.75, .55, .41>]
[0.9 color rgb<.65, .40, .35>]
[1.0 color rgb<.45, .26, .24>]
}
turbulence 0.3
octaves 3
scale <0.05,.05,1>
rotate <8,4,2>
}
finish {
diffuse 0.9
reflection 0.1
brilliance 1
specular .5
roughness .5
}
}
#declare T_OakWood =
texture {
pigment {
wood
color_map {
[0.0 color rgb<.85, .65, .51>]
[0.9 color rgb<.75, .50, .45>]
[1.0 color rgb<.55, .36, .34>]
}
turbulence 0.12
octaves 3
scale <0.05, .05, 1>
rotate <4,3,0>
}
finish {
diffuse 0.9
//reflection 0.1
brilliance 1
specular .5
roughness .5
}
}
#declare T_SmoothOakWood =
texture {
pigment {
wood
color_map {
[0.0 color rgb<.85, .65, .51>]
[0.9 color rgb<.75, .50, .45>]
[1.0 color rgb<.55, .36, .34>]
}
turbulence 0.12
octaves 3
scale <0.05, .05, 1>
rotate <4,3,0>
}
finish {
diffuse 1.0
reflection 0.2
brilliance 1
specular .6
roughness .1
}
}
#declare T_Stucco =
texture {
pigment {
wrinkles
color_map {
[0.0 color rgb<.7,.7,.7>]
[0.9 color rgb<.6,.6,.6>]
[1.0 color rgb<.4,.4,.4>]
}
turbulence 0.3
octaves 3
scale <1,1,1>
rotate <8,4,2>
}
finish {
diffuse 0.9
}
}
//the simple room
//floor
box {<-10,-1,-10>,<5,0,4> texture {T_HardWood} }
//the walls
box {<-11,-1,3>,<5,8,4> texture {T_Stucco} }
box {<-10,-1,3>,<-11,8,-17> texture {T_Stucco} }
//rocking chair. all struts are .05w slats are .2w
#declare rc_rearpost = lathe {
linear_spline
9,
<0,0>, <.05,0>, <.1,.5>, <.1,4.7>, <.05,4.8>, <.1,4.9>, <.1,5.1>, <.05,5.15>, <0,5.2>
texture{T_OakWood rotate<90,90,0>}
}
#declare rc_forepost = lathe {
linear_spline
6,
<0,0>, <.05,0>, <.1,.5>, <.1,2.25>, <.05,2.5>, <0,2.5>
texture{T_OakWood rotate<90,90,0>}
}
#declare rc_slat =
box { //slat n
<-.1,2.2,.97>,<.1,4.0,1.03>
texture{T_OakWood rotate<90,90,0>}
}
#declare rc_seatslat =
difference {
box {<-.09,0,-.93>,<.09,.1,.93>}
box {<-.1,0,0>,<.1,.1,.5> rotate<-15,0,0> translate<0,0,-.93>}
texture{T_SmoothOakWood}
}
#declare rc_leftarm = union {
difference {
box {<-.2,0,0>,<.1,.1,2.4>}
box {<-.21,-.1,1>,<-.1,.2,2.6>}
cylinder {<-.15,-.11,1>,<-.15,.11,1>,.05}
}
cylinder {<-.05,0,0>,<-.05,.1,0>,.15}
texture{T_SmoothOakWood}
}
#declare rc_rightarm = union {
difference {
box {<.2,0,0>,<-.1,.1,2.4>}
box {<.21,-.1,1>,<.1,.2,2.6>}
cylinder {<.15,-.11,1>,<.15,.11,1>,.05}
}
cylinder {<.05,0,0>,<.05,.1,0>,.15}
texture{T_SmoothOakWood}
}
#declare rc_roundbrace =
intersection {
difference {
cylinder {<0,0,-.05>,<0,0,.05>,2.1}
cylinder {<0,0,-.06>,<0,0,.06>,2.0}
translate<0,2.1,0>
}
box {<-1,-1,-.2>,<1,1,.2> rotate<0,0,45>}
}
#declare rc_rocker = union {
intersection {
difference {
cylinder {<0,0,-.05>,<0,0,.05>,2.1}
cylinder {<0,0,-.06>,<0,0,.06>,2.0}
translate<0,2.1,0>
}
box {<-1.75,-1.75,-.2>,<1.75,1.75,.2> rotate<0,0,45>}
}
rotate<0,90,0>
}
#declare rockingchair = union {
union {
//rear
object {rc_rearpost translate<-.9,0,1>}
object {rc_rearpost translate<.9,0,1>}
//fore
object {rc_forepost translate<-.9,0,-1>}
object {rc_forepost translate<.9,0,-1>}
//struts
cylinder {<-.9,.5,-1>,<.9,.5,-1>,.05} //low fore
cylinder {<-.9,1.5,-1>,<.9,1.5,-1>,.05} //high fore
cylinder {<-.9,1,1>,<-.9,1,-1>,.05} //left
cylinder {<.9,1,1>,<.9,1,-1>,.05} //right
//seat
//box {<-.9,1.6,-1>,<.9,1.7,1>}
object {rc_seatslat rotate<0,0,-20> translate<-.8,1.6+.20,0>}
object {rc_seatslat rotate<0,0,-15> translate<-.6,1.6+.13,0>}
object {rc_seatslat rotate<0,0,-10> translate<-.4,1.6+.07,0>}
object {rc_seatslat rotate<0,0,-5> translate<-.2,1.6+.05,0>}
object {rc_seatslat rotate<0,0,0> translate<0,1.6+0,0>}
object {rc_seatslat rotate<0,0,5> translate<.2,1.6+.05,0>}
object {rc_seatslat rotate<0,0,10> translate<.4,1.6+.07,0>}
object {rc_seatslat rotate<0,0,15> translate<.6,1.6+.13,0>}
object {rc_seatslat rotate<0,0,20> translate<.8,1.6+.20,0>}
//back lattice
box {<-.8,4.0,.95>,<.8,4.1,1.05>} //top
object {rc_slat translate<-.5,0,0>}
object {rc_slat translate<-.2,0,0>}
object {rc_slat translate<.2,0,0>}
object {rc_slat translate<.5,0,0>}
box {<-.8,2.1,.95>,<.8,2.2,1.05>} //bottom
//back head board
difference {
cylinder {<-.8,4.5,1>,<.8,4.5,1>,.2}
box {<-.85,4.2,.9>,<.85,4.8,.7>}
box {<-.85,4.2,1.1>,<.85,4.8,1.3>}
}
//left arm
object {rc_leftarm translate<-.9,2.5,-1.5>}
//right arm
object {rc_rightarm translate<.9,2.5,-1.5>}
//back brace
object {rc_roundbrace translate<0,1.5,-.9>}
//fore brace
object {rc_roundbrace translate<0,1.5,.9>}
rotate<0,0,0>
translate<0,.3,0>
}
//rockers
object {rc_rocker translate<-.9,0,0>}
object {rc_rocker translate<.9,0,0>}
texture {T_OakWood}
}
//ok. put the chairs on the floor
object{rockingchair rotate<0,0,0> translate<0,0,0> }
object{rockingchair rotate<0,-42,0> translate<-5,0,0> }
//object{rockingchair rotate<-90,45,0> translate<-2,1,-2> }
//object{rockingchair rotate<0,-45,0> translate<3,0,0>}
//our lighting…. we have two choices
//this renders quickly
#if (highquality=0)
light_source { <5,5,-5> color rgb<1,1,1> fade_distance 5}
#end
//this renders slowly, but looks much better
#if (highquality=1)
light_source { <10,10,-9.5>, color rgb<1,.99,.9> area_light x*6,y*6,3,3 jitter fade_distance 5}
//media { scattering { 3 rgb<.1,.1,.1> }}
#end
camera {
// location <2,4,-1>
// look_at <0,2.5,-1>
// location <2,4,-1>
// look_at <0,2.5,0>
// location <.5,3,-1>
// look_at <0,2.5,0>
location <3, 4, -6>
look_at <-.5, 2.5, 0>
//location <11, 11, -6>
//look_at <-.5, 2.5, 0>
}
CGI Images 1998
The following are a few CGI made in 1998. click the image to see it in higher resolution.
(untitled) 5’93
And then I would speak to them of love for the devil
sympathy for the sinners
and defiant acceptance of the damned ...
for what a wasted world
without evil
Void then even of the slightest sensation
that draws the body into blackness
thoughts barren
acts unclean
Why praise a single blossom
lost amid a world of such-same blossom
but--
the one flower
blooming in the desert
How sweet each petal
to lucid eyes
to hardened hands
and to our own hearts
ever-
blooming
hope.
(untitled) 6:46AM ’93
Death is not my master
but a friend
that depresses me
and wants to chat all the morning
and after.
Wind in our Sails
Wind in our Sails
[Nov 3 ’91]
There was no plot. There was no plan. Faces waiting stared out in stillness from the long drawn darkness.
“What is wind?” someone asked.
“A cool essence, invisible, that caresses me when I’m alone,” was the sweet exuberant response.
“Oh,” someone replied, with a hushed of-course-I-should-have-known-that tone.
There was wind.
“Thank you,” the soft voice whispered, melting like liquid into faint furling echoes of the sweeping, nearly silent wind.
“You are welcome!” he smiled, basking in the wind. “And, by the way – you are not alone.”
After a while, however, the constant wind began to chill him. By then he knew he was quite alone.
HOLY WAR
HOLY WAR
October 91
Our ways are not the ways of war
(steel and fire and screaming voices in the night)
but our fight is victorious still.
Each mind we match,
and strong words of our God echo in
till each drop fills their vessel overflowing
and war is forgot unto men.
(in one law)
sept 30 '91
In one Law the universe bound
though to thy seekers
Derivatives
measureless
do confound
Movement is matter
and dark cessation the same--
but in other worlds
(by the one law bound.)
The Abandonment
[A short story by Lewis A. Sellers Sept 11 1991 4-6pm]
When he rose again, he stretched his mouth wide as if to both laugh and, perhaps at the same time, tear savagely into that heavy darkness draped over all things. No where in the twilight shrouded forest stirred any living thing. No noise wound through the vine-tangled trees but the occasional hysterical wind — a wind that carried no sounds he wanted to hear, a wind that betrayed him with every wistful turn.
Come dawn he descended into the valley, sure now he was heading south again. The last Cong he?d encountered had been a full two days and sixty clips back. Or something like that it seemed. Not that it mattered. Just keep going south, and someday ?
Crawling quickly on forearms from tree to tree, he stopped to hole-up down near a clearing that gave a good unobstructed view cross the valley. No camp smoke. No bomb-blasted dead lands. Naw, he smiled, scratching his burly beard, naw, wouldn’t fall for it again. There’d be machine-gun mounts at the top of the hill — ten thousand Cong dug into the hillside too, far underground, just waiting for him. He knew it. There always was. They couldn’t really think they’d trip him up again. No. Ardently he shook his head in satisfaction at that sentiment, and wrung his rusty tags in sweat.
Silently his weapon slid from a makeshift holder on his back. Twenty-two rounds for his M16 he quietly counted. Just keep going south and someday he?d hear the sweet swishing of the chopper coming to bring him home again. Someday, he mouthed, someday, and crawled quietly cross the valley floor as other mouths stretched wide to smile.
So Katherine Sleeps
[A short story by Lewis A. Sellers (Sept 6 1991 10:16am)]
And as the sun rolled over the mountains of the Earth, she fell asleep at last. Katherine’s hair flowed through the fields with the whispering winds that blew out from the trees on the far mountain’s edge.
“What are you doing?” asked the grass that frolicked at her naked feet. But she did not answer. The sun shone down too warmly upon her soft cheeks. Katherine could but linger while the coming warmth stirred the morning air.
“Katherine, what are you doing?” softly spoke the blue skies. Her eyes awoke to see their beauty, but the sky was seen to be obstructed. Dressed in the morning’s darkness, a man knelt, eyes of fire, moving his hands softly over hers. And under. And embraced them more.
“Silly girl, what are you doing?” His voice was kind laughter. There was no malice save she could not see into his mind. He did not rise always as the sun, only sometimes, or much too often. His eyes did not always flow down, but more than occasionally up to the farthest skies, where of he would speak of things she could not see . . . though she tried . . . and sometimes taunted him from on high even as he struggled.
No, he was a mystery, but rarely harsh, at least to her — on occasion though, far off the townsfolk of the mountains cried when he would visit them again. And sometimes linger on for many days.
Still, the sun came up, and he came back and told her always it would be so. So Katherine sleeps below her sun at night, and bids the winds to blow.
Hollow Men
1:24AM 3-19-91
The eye sees but does not perceive.
the mouth emanates but with words hollow
all the world is beyond the mere touch of desperate flesh
imprisoned within the essence of finite self.
Sing awhile longer gentle winds
though false in your flowing enchantment
thy soft music masks my mingled screams.
There are no words, but there are sounds.
THE SILENT SHORES
Run away, run away, to the silent shores
of the stillpoint we shall go
And in the forests and in the fields
and burn them while the blind hand kills
men and mountain, God and whore
the bloody swords we held high
shall fall forever more
into the silence of the deep
The mountains cry
the winds will weep
and we shall to the stillpoint flow
and men shall laugh
and gods shall go . . .
into the stillness of the night.
(untitled) ’91
The iron star fell through the eastern sky
streaming with life and new born hope
into the waiting eyes
of an awakened few
(and the weary masses
writhing)
Let it fall
Let it fall
(with an everhurtling crash)
For the gods have gone
and we alone
are men
with only the mien of death.
Autumn Eyes 12-18-90 2:20AM

In the cold September air while tree trunks glistened fair none did hear the autumn come none did fear the winter -- none but sweet children in their eyes looked and were quite surprised as the leaves blew through and round laughing in the languid sun and color pouring everywhere whereso their eyes did gaze where then their hands did touch and trembled only in the midst of all enamored, enraptured in the rending fall.
What Place Compassion?
What Place Compassion?
[A POEM OF AN ANCIENT JEWISH JUDGE] 10-23-90
In whom I might conceive
with his very looks deceive
The pleasant, the proper lord
of outstretched land--to conceive
a paradise anew ... without wars?
waged for all widowed eye to see.
But to love! oh, here comes he.
What, what? the wind is heavy in desert air.
Say, say? oh, no...nothing do I fear.
Do I feel compassion? I feel no pain
basked in lights and raiment
proper Jesuit priests did ordain.
No.
Ask not again, question never more.
It would destroy me
or lessen my being
to stone
and steel
and cold things in between.
Yes I love you, but leave behind.
What place compassion in the mighty father's din?
Far away, for eye to see
vastest hell prepared for thee,
who would love but would lie.
So go,--my love! Ho, go not after.
My love, the faint taste of honey'd lips
the drowning after golden slips
But then and again I hear myself,
and leave the laughter far behind.
And yet at his counsel
men would pause
and wait for days and years and yet..
To come to, to hear...
Good god! what do I fear?
To hear the opulent vision
is more than man should bare.
Ho, my love, now go not after--
He is dead he says but lives in me.
He is dead they say and I in thee.
(untitled) ’90
What is happiness? to be as God.
What is misery? to know that you are not.
“Thought you’d like to know” 9-23-89
Perhaps you hoped I was of other worlds
Perhaps you hoped I had been beyond the edge
Or heard the cries of God
Or laughed with him in pain.
Perhaps I did –
It takes such a long time to be aware.
To strive – to truly know.
So I called them all,
God or Demon,
Spirit or man –
but none would to me attend
and with that implication
Should I know!
So I wait.
So I doubt,
but I hope,
and have yet a little faith.




























